music       data/music/Joe4.bor 291327
notime 1
settime 0
background	data/bgs/library/b2
bglayer		data/bgs/library/back2 0 0 50 0 0 0 2 2 1 0 2 2 15 3
panel		data/bgs/library/b1
bgspeed 1 
order	a
direction both
spawn1 100 50 0
spawn2 80 70 0
cameratype 1
##load diody 1
#load doctor2 1
#load docsht 1
#load docgr1 1
#load docgr2 1
#load docgr3 1
#load tlk1 1
#load mutant 1
##load compscr 1
noslow 1
#--group1-----
shadowalpha 6
at 0 
light -256 33
at 0
#spawn	lvbegin2
#flip 1
#coords	320 240
#at	0
spawn	diody
flip 1
coords	160 240
at	0
spawn	compscr
coords	313 200
at	0
group 3 4
at 80
#spawn	Commander
#boss 1
#map 1



spawn   comp
#spawnscript data/scripts/lifebar.c
#health  2000
health   500
#boss    1
item    exp1
coords  669 242
at      0




#item bosslow
#coords	350 200
#at	80
spawn	Cobra_Officer
coords	750 200
at	80
spawn	Cobra_Officer
coords	-750 200
at	80
spawn	Cobra_Officer
coords	-50 200
at	80
spawn	Cobra_Officer
coords	380 200
at	80
spawn	Cobra_Officer
coords	350 200
at	80
spawn	Cobra_Officer
coords	-50 200
at	80
spawn	Cobra_Officer
coords	380 200
at	80
group 6 6
at 80
spawn	Cobra_Officer
coords	50 200
at	80
spawn	Cobra_Officer
coords	80 230
at	80
spawn	Cobra_Officer
coords	280 200
at	80
spawn	Cobra_Officer
#item itemr
coords	250 230
at	80
group 3 4
at 80
spawn	Cobra_Officer
coords	-80 200
at	80
spawn	Cobra_Officer
coords	350 200
at	80
spawn	Cobra_Officer
coords	350 200
at	80
spawn	Cobra_Officer
coords	-50 200
at	80
spawn	Cobra_Officer
coords	380 200
at	80
spawn	Cobra_Officer
coords	350 200
at	80
spawn	Cobra_Officer
coords	-80 200
at	80
spawn	Cobra_Officer
coords	350 200
at	80
spawn	Cobra_Officer
coords	350 200
at	80
spawn	Cobra_Officer
coords	-80 200
at	80
spawn	Cobra_Officer
coords	350 200
at	80
spawn	Cobra_Officer
#item itemr
coords	380 200
at	80
spawn	Cobra_Officer
coords	-50 200
at	80
spawn	Cobra_Officer
coords	380 200
at	80
